//==============================================================================
// Legionarius_Anim.txt
//==============================================================================

import atlantean_Legion_Shield_anim.txt
import legion_sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define javelin
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual attachments r pilum
			}
		}
	}
}

//==============================================================================
define shieldRanged
{
   SetSelector
   {
      TechLogic none/Copper Shields/Bronze Shields/Iron Shields
		set hotspot
		{
			version
			{
					visualnone jimmy
}
}
		set hotspot
		{
			version
			{
				Visual Roman ShieldG
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Republic Shield
}
}
		set hotspot
		{
			version
			{
				Visual Roman ShieldG
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Legionaire Shield
}
}
		set hotspot
		{
			version
			{
				Visual Roman ShieldG
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Praetorian Shield
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/unit x blond head
			}
		}
		set hotspot
		{
			version
			{
            Visual Infantry G Hypaspist Head Standard
		ReplaceTexture Infantry G Hypaspist Head Standard/infantry x vigiles head standard
			}
		}
		set hotspot
		{
			version
			{
            Visual Roman HeadA
	        ReplaceTexture Infantry G Hoplite Head Iron/Legionaire Head
			}
		}
		set hotspot
		{
			version
			{
            Visual Infantry G Hoplite Head Champ
	        ReplaceTexture Infantry G Hoplite Head/Centurion Head2
			}
		}
	}
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Legionairy Standard
}
}
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Legionairy Copper
}
}
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Legionairy Bronze
}
}
      set hotspot
      {
         version
         {
				Visual SpearThrower_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Archer G Peltast Standard/Infantry X Legionairy Iron
         }
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}


//==============================================================================
anim run
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry N Bondi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry N Bondi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
					connect RightHand sword hotspot
					connect LeftForearm atlanteanlegionshield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
replaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Standard
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Copper
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Bronze
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry X Legionairy Iron
				connect RightHand sword hotspot
				connect LeftForearm atlanteanlegionshield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}
